l2StayAlive Lineage 2 private server

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    Unbalances

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    Codex


    Posts : 6
    Join date : 2011-12-14

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    Post  Codex Wed Dec 14, 2011 3:54 pm

    Server is turning into > Dominator > Doomcryer server. Maybe cuz of 1 active stuck augument. They do more dmg than other mages - Fix it... Rolling Eyes Starting to remind me of MMA old server Evil or Very Mad


    and yes, 3k from archer on 3k P.def - So it's 3 arrows and target down.
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    _L2StayAlive_Admin
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    Posts : 63
    Join date : 2011-11-20

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    Post  _L2StayAlive_Admin Wed Dec 14, 2011 8:50 pm

    What unbalance should make if there more active augment can stucked Smile

    Btw, check how it changed. Thx.


    Last edited by _L2StayAlive_Admin on Thu Dec 15, 2011 12:38 am; edited 1 time in total (Reason for editing : fixed)
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    Codex


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    Post  Codex Thu Dec 15, 2011 1:01 pm

    Increased Reuse time of Bane skills. - Good choice.

    btw put more bigger re-use for angelic icon - players are using it non-stop.... 1,3k criting per hit with 900+atk speed.

    Hold works 1/2 - a bit insane

    Archer - Yes improved - I think they r fine for now.


    imo won't be any problems with balances if there were no augments - NO OP dmg - No Insane crits etc.
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    _L2StayAlive_Admin
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    Post  _L2StayAlive_Admin Thu Dec 15, 2011 9:13 pm

    Codex wrote:Increased Reuse time of Bane skills. - Good choice.

    btw put more bigger re-use for angelic icon - players are using it non-stop.... 1,3k criting per hit with 900+atk speed.

    Hold works 1/2 - a bit insane

    Archer - Yes improved - I think they r fine for now.


    imo won't be any problems with balances if there were no augments - NO OP dmg - No Insane crits etc.


    Angelic icon reuse was increased last week.
    Augment is the part of game Sad
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    Codex


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    Post  Codex Sat Dec 17, 2011 1:01 am

    Shield stun augment is imba skill on most server's - same in here. Dagger succes with such aug is 100% 4/4 all the time. No point of bigger re-use time cuz all it takes is 1 stun.

    It's should be 50% as max
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    _L2StayAlive_Admin
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    Post  _L2StayAlive_Admin Sat Dec 17, 2011 1:19 am

    shield stun aug? thanks I will look in
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    Codex


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    Post  Codex Sun Dec 25, 2011 1:52 am

    non-activity. today u didnt even bother to answer @ game. Where do u see ur project after 3weeks ?

    Fear imba!

    Also hero dagger - silence lands almost same as fear.

    You need to make some big updates quick otherwise pvp is just 1 bugged thing vs another - It's not even playable !
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    Heezy


    Posts : 14
    Join date : 2012-01-19

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    Post  Heezy Thu Jan 19, 2012 2:28 am

    _L2StayAlive_Admin wrote:Augment is the part of game Sad

    Indeed they are, but they are not supposed to stack, many servers interlude servers have augments coded wrong, you are not supposed to have augment buffs stacking or anything of the sort.

    Originally it works like this, let's say you have 3 swords, 1 with active p.atk, another one with active defense and another one with passive p.atk.

    let's say you equip a sword to use the active p.atk buff, when you remove your weapon, let's say to equip the sword with active p.def, the effect of the p.atk buff from the other sword is automatically worned off, since you are not using the weapon that gives you that buff.

    Same thing applies to using one of the aug skills from one of the swords and equipping the one with the passive skill, the active skill must get removed from buff bar since you are not using the weapon that gives you that buff.

    I hope you get to correct this, it seems like a pretty fun server to play, you just need to give it some tweaks Wink

    Sincerely, a new player on the server.
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    _L2StayAlive_Admin
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    Post  _L2StayAlive_Admin Fri Jan 20, 2012 5:45 am

    Dear player! There is 1 active 1 passive can be used on the server. Thats from begining. So you cast 1 active augment then change weapon with passive skill, that can be used both. But if you cast other active augment, the first one will disappear!


    Heezy wrote:
    _L2StayAlive_Admin wrote:Augment is the part of game Sad

    Indeed they are, but they are not supposed to stack, many servers interlude servers have augments coded wrong, you are not supposed to have augment buffs stacking or anything of the sort.

    Originally it works like this, let's say you have 3 swords, 1 with active p.atk, another one with active defense and another one with passive p.atk.

    let's say you equip a sword to use the active p.atk buff, when you remove your weapon, let's say to equip the sword with active p.def, the effect of the p.atk buff from the other sword is automatically worned off, since you are not using the weapon that gives you that buff.

    Same thing applies to using one of the aug skills from one of the swords and equipping the one with the passive skill, the active skill must get removed from buff bar since you are not using the weapon that gives you that buff.

    I hope you get to correct this, it seems like a pretty fun server to play, you just need to give it some tweaks Wink

    Sincerely, a new player on the server.
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    Heezy


    Posts : 14
    Join date : 2012-01-19

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    Post  Heezy Mon Jan 23, 2012 11:30 pm

    _L2StayAlive_Admin wrote:Dear player! There is 1 active 1 passive can be used on the server. Thats from begining. So you cast 1 active augment then change weapon with passive skill, that can be used both. But if you cast other active augment, the first one will disappear!

    Yeah i figured it out during this last week lol, gj! Very Happy

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